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    <title>Class Features on Round Table Games</title>
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    <description>Recent content in Class Features on Round Table Games</description>
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      <title>Arcane Recovery</title>
      <link>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/arcane-recovery/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/arcane-recovery/</guid>
      <description>You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level t&amp;hellip;</description>
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    <item>
      <title>Arcane Tradition</title>
      <link>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/arcane-tradition/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/arcane-tradition/</guid>
      <description>When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutatio&amp;hellip;</description>
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      <title>Equipment</title>
      <link>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/equipment/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/equipment/</guid>
      <description>You start with the following equipment, in addition to the equipment granted by your background:</description>
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    <item>
      <title>Hit Points</title>
      <link>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/hit-points/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/hit-points/</guid>
      <description>&lt;strong&gt;Hit Dice:&lt;/strong&gt; 1d6 per wizard level</description>
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    <item>
      <title>Proficiencies</title>
      <link>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/proficiencies/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/proficiencies/</guid>
      <description>&lt;strong&gt;Armor:&lt;/strong&gt; None</description>
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    <item>
      <title>Signature Spells</title>
      <link>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/signature-spells/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/signature-spells/</guid>
      <description>When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells pr&amp;hellip;</description>
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    <item>
      <title>Spell Mastery</title>
      <link>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/spell-mastery/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.round-table.games/dnd5e-srd/classes/wizard/class-features/spell-mastery/</guid>
      <description>At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at t&amp;hellip;</description>
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