As a sorcerer, you gain the following class features.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
read more Dnd5e-SrdFont of Magic
At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.
read more Dnd5e-SrdHit Points
Hit Dice: 1d6 per sorcerer level
read more Dnd5e-SrdMetamagic
At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.
read more Dnd5e-SrdProficiencies
Armor: None
read more Dnd5e-SrdSorcerous Origin
Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.
read more Dnd5e-SrdSpellcasting
An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.
read more Dnd5e-SrdThe Sorcerer
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