As a druid, you gain the following class features.

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Archdruid

At 20th level, you can use your Wild Shape an unlimited number of times.

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Circle of the Land

The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal sec…

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Equipment

You start with the following equipment, in addition to the equipment granted by your background:

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Hit Points

Hit Dice: 1d8 per druid level

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Proficiencies

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)

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Sacred Plants and Wood

A druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Druids often use such plants as part of a spellcasting focus, incorporat…

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Spellcasting

Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.

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The Druid

1st

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Wild Shape

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.

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